![]() The specifics inside these genres are what makes or breaks a game, or as they say – “the devil’s in the details”. On the opposite side of the coin are micromanagement games, which are all about finding the right troop for the job, and controlling them at a high rate of speed. Often referred to as “macro” or macromanagement, these are typically focused more on the economic build than the rock, paper, scissors approach with troops. There are base builders where you dig in, build a force, and then make one big push. Up front, let’s classify where Realms of Ruin falls in the broader RTS genre. ![]() Could this be the next iteration of the RTS genre? Warm up the micro – it’s time to find out. ![]() After more than a few hands-on opportunities, we’ve gotten our hands on the final version of Warhammer Age of Sigmar: Realms of Ruin. While the RTS world continues to change and evolve, thanks to games like Homeworld and Company of Heroes, it’s been a bit uneven when applied to the world of Warhammer. I was hooked on real time strategy in a big way, and that hasn’t changed. One of the reasons I made the jump from to the X86 platform (Yeah, back when they had a “Turbo” button) was for a little RTS called Command & Conquer.
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